TOPIC 6
INSTRUCTIONAL COURSEWARE DESIGN
In this topic, we have been exposed to
the Instructional courseware design. It is functioning to design and
develop an amazing learning program. Through this courseware design, we can
engage and motivate the students in learning. Thus, students can experiences knowledge
and skill efficiently, effectively and appealing. However, before designing the
courseware, we need to figure out the learners’ need, defining the learning objectives
and find a way to ensure objectives could be achieved. The courseware can be applied in our real-world
teaching and it is very helpful to assist in learning for both teacher and learners.
In building
the courseware, we must know what the learners’ need to learn. Analysis is
needed to look into syllabus, do some survey, free writing and public records. This
is to ensure the learning outcomes could be achieved and successful. Furthermore,
instructional design in call does exist. It involves creating computer
courseware for learning. If you want to know, courseware actually acts as
supplement/support to a lesson but not as a complete replacement. Courseware
can also be designed both for inside and outside the lesson. Programmed Logic for
Automated Teaching Operation or PLATO was the
first generalized computer assisted instruction system. Starting in 1960 and the system
was shut down in 2006.
ADDIE is a framework for the development of
instructional coursework. ADDIE represents
a descriptive guideline for building effective training and performance support
tools in five phases which are Analysis, Design, Development, Implementation
and Evaluation.
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